Exploring the Fallout Universe, the Gaming World’s Most Astonishing TV Hit

The Fallout TV series has made a triumphant return to streaming services, and it's fair to say that audiences were pleasantly surprised by the excellence of its debut season. By depicting the atomic-age, nuclear-ravaged United States through the eyes of three distinct characters, it managed to capture different facets of the player's experience.

There was vault-dweller Lucy, attempting to do the right thing and discovering that the wasteland made that exceptionally challenging; Brotherhood initiate Max, the militant faction initiate, who starts doubting his faction's dogma and causes a lot of havoc in powered exoskeleton; and Walton Goggins's character, a breakout character who has long since lost any sense of morality out in the irradiated wastes.

Building Anticipation for a New Chapter

The debut season's ending disclosed a major secret about the culprits behind the nuclear war that sealed a group of people in subterranean shelters for hundreds of years. It also left plenty of questions unanswered for the next installment – and, this time, expectations are much greater.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” says the show's co-creator.

“Starting the initial season, everyone’s like, ‘Just get it right’,” adds a key figure from the games. “We are thrilled with the response to the show, so now people are coming in with more eagerness and new expectations.”

A New Vegas Vibe for the Next Installment

The second season is located in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and personalities in the series, even if it was a bit broken at launch.

“It has a sun-baked feel, a Southwestern essence, that’s so key to that game,” says the co-creator. “That parched, blasted-out iconic highway feeling of the game is so much fun to translate into the show.”

In the series narrative, a considerable period has elapsed since the events of the New Vegas game by the time the characters make their way there. Yet, the creators indicate that it acknowledges the player’s journey.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tactile feel – its makers prioritized physical models and environments were constructed, mirroring the cobbled-together nature of the towns in the games.

“As a sci-fi fan, so many shows I watch, I’m conscious that they’re all standing in front of a green screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an translation, especially of a interactive medium, is to seem like it’s tangible.”

In fact, almost each creature you see on-screen is practical, including the infamously terrifying mutated beasts known as the apex predators. In the show, they are created using puppets, and were apparently pretty frightening up close.

A Labor of Love

The Fallout series resonates because it is crafted by skilled directors who are also longtime fans, in collaboration with the game developers behind the source material. This mutual respect for the lore is clear in the finished show.

The new batch of episodes is being released on a weekly basis rather than as a binge-able batch, representing a shift from the first season. This format will allow for a altered audience reaction, a dynamic the creators themselves are looking forward to witness.

“It has more depth, it’s larger in scale, it’s wittier, it has a lot of revelations,” says Howard. “I can't wait to seeing what people think.”

Austin Monroe
Austin Monroe

A Toronto-based tech journalist and digital strategist with over a decade of experience covering emerging technologies and startup ecosystems across Canada.